Course Information

GAMES 3300 - Procedural Art for Game

Institution:
University of Utah
Subject:
Description:
In this course students are introduced to procedural and rule-based systems to create flexible and dynamic assets using digital creation tools (e.g. Houdini) and implementing them into real-time graphics engines. Students will apply the technical language learned in Asset Pipeline by assessing and breaking down technical art pipelines into procedural systems. This course is a project-based course that gives students an opportunity to experiment in a space that blends art and technology. Prerequisites: 'C-' or better in (GAMES 2600 OR GAMES 3600) AND Full Major status in Games
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(801) 581-7200
Regional Accreditation:
Northwest Commission on Colleges and Universities
Calendar System:
Semester
General Education
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