Course Information

GAMES 3670 - Texturing for 3D

Institution:
University of Utah
Subject:
Description:
Introduce students to texture design and production pipelines for creating realistic and stylized texture maps for machinima, games, and CG. Students will utilize advance graphics software packages that are prominent in the video game industry such as Maya, Photoshop, ZBrush, Mudbox, CrazyBump, xNormal, Quixel, Toolbag, and UE4. These software engineer's point-of-view. This is a project-based class that includes a teaching strategy of short lectures, project demonstrations and one-on-one training in the lab. Prerequisites: 'C-' or better in (EAE 2600 OR EAE 3600) AND Full Major status in Games
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(801) 581-7200
Regional Accreditation:
Northwest Commission on Colleges and Universities
Calendar System:
Semester
General Education
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