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  • 3.00 Credits

    Focusing on the natural, economic, built and social environments that shape architectural projects, the course explores these forces and their interaction through the design process as it is practiced and revealed in the disciplines of architecture and planning. Prerequisites: "C-" or better in CMP 3100.
    General Education Course
  • 3.00 Credits

    This course provides design experience and training in studio-related project and skill development. Design skill refinement relating to formal and contextual issues and portfolio development are the focus of this course. Prerequisites: Full Major status in the College of Architecture and Planning OR Department Consent
    General Education Course
  • 3.00 Credits

    The course provides additional experience and training in studio-related projects, and skill development and refinement relating to formal and contextual issues in architecture. Prerequisites: 'C-' or better in ARCH 2630 AND Full Major status in Architecture
  • 4.00 Credits

    The course provides additional experience and training in studio-related project and skill development in architecture. The studio focuses on design processes and understanding scale and site. Prerequisites: 'C-' or better in ARCH 2632 AND Full Major status in Architecture
  • 1.00 Credits

    The Design Foundations Practicum course is designed to provide 2nd year Design Foundations students in the College of Architecture + Planning an opportunity to network with professionals in the field. The course will allow DF students to explore different careers in the fields of Architecture, Design and Urban Ecology. Students must attend monthly networking events that will allow them to interact with alumni, peers, community members and future employers.
  • 5.00 Credits

    This course teaches beginning students the principles of architectural design and the design process in a studio setting. Students will work through projects introducing both a depth and breadth of knowledge relative to design fundamentals through hands-on application. In this course, process is valued as highly as product for ideas and applications because it is critical to students' development. This includes the ability to be self-critical, to cycle through multiple iterations of a design concept, to look to precedent and be able to adapt and adopt these into their own work. The objectives of this course are to teach students the basic skills of architectural composition and representation; an awareness of the role of program in architecture; and an awareness of the interaction between buildings and their context. Technical skills that will be introduced include plan, section and elevation; form generation and its relationship to space making and program; basic material properties; fundamentals of different envelope assemblies and structural systems; model-making skills (both physical and computer-generated); modes of representation (both digital and analog); and collaboration and teamwork skills related to group projects. Projects will be conducted at both the 1:1 as well as conceptual scales through design-build projects in collaboration with community partners and proposals for building projects at more of a theoretical scale. Students must concurrently enroll in ARCH 3050 and ARCH 3216. Prerequisites: Full Major status in Achitecture.
  • 5.00 Credits

    This course teaches students the principles of architectural design and the design process in a studio setting. Students will work through projects intended to introduce both a depth and breadth of knowledge relative to design fundamentals through hands-on application. In this course, process is valued as highly as produce because it is critical to students' development. This includes the ability to be self-critical, to cycle through multiple iterations of a design concept, to look to precedent and be able to adapt and adopt these into their own work. The objectives of this course are to help students develop basic skills of architectural composition and representation, the awareness of the role of program in architecture, and their awareness of the interaction between buildings and their context - building on concepts introduced in ARCH 3010. Technical skills that are further developed include plan, section and elevation; form generation and its relationship to space making; compositional techniques; intermediate material properties; basic programming skills; and intermediate model-making skills (both physical and computer-generated) and modes of representation(both digital and analog). Projects will include full-scale mockups of design proposals as well as explorations of theoretical proposals for actual sites across the country. Each spring, students in ARCH 3011 travel to visit a major metropolitan area in the US to explore architectural projects in context and to conduct site analysis that will be used in design proposals. The course has an emphasis on the interrelationships among design process, site historical precedent, structural elements, theoretical explorations, and technology of construction as design response to programmatic requirements. Students must concurrently enroll in ARCH 3112. Prerequisites: C- or better in ARCH 3010.
  • 3.00 Credits

    This course will introduce the application of analog and digital media, verbal and visual communications, architectural graphic standards, and representational techniques in the architectural design and communication process. Beginning with simple processes, the class will regularly introduce additional media while establishing proper workflow and best practices between various platforms. Through the course assignments, students will be challenged to expand their creative and conceptual approach to incorporating drawing and media into their design process through the intelligent use of appropriate tools to create well-crafted, evocative, and highly informative representations of your designs. Architects have at their disposal a myriad of media that can aid in the development of their designs. However, none of these tools is capable of doing all the tasks required nor are many of them specifically geared toward architecture. Students and practitioners often appropriate tools from the graphic design, computer animation, and manufacturing industries to meet their needs. This class will address these various tools and discuss the best way to use them individually and more importantly in combination toward their successful implementation in the design process. Students must concurrently enroll in ARCH 3010 and ARCH 3216. Prerequisites: Full Major status in Architecture.
  • 1.50 Credits

    Class covers architectural issues pertaining to a building's site and context. Urban and suburban environments are addressed. Students must concurrently enroll in ARCH 3011. Prerequisites: Full Major status in Architecture.
  • 3.00 Credits

    This undergraduate course provides an introduction to the history of key tourist sites across the world from the ancient settlements of Africa, Asia, and the Middle East to the uneven urban development in Europe and the Americas during the Quattrocento. Examples reflect on the interface of oral and religion-centered worlds with the printing press, principles of humanism, and Islamic and European colonialism. The goal is to provide an insight into the roles that buildings have played in shaping human interactions and encourage students to translate this knowledge into subtle strategies for studio design and engagement with historical sites. It will give participants the knowledge necessary to read historic buildings. It will teach them how to critique historical texts, and pose alternative readings of canonical buildings. This is a writing, reading, and comprehension intensive course and aims to provide training in all three areas.