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  • 4.00 Credits

    This practice-based course introduces students to sound-making for cinema and media arts. The course will provide a broad overview of audio from both technical and aesthetic perspectives, as well as covering professional workflows at all stages: pre-production, production, and post-production. Students in this course will develop their abilities to: design and select ambience, sound effects, music and dialogue tracks; customize sound recording kits for different recording situations; plan, record, edit and mix audio for picture using digital audio workstation (DAW) and non-linear video editing (NLVE) software. Those looking to pursue a career in film, animation, game design or theatre sound design should view this as a fundamental skills course. Prerequisites: 'B-' or better in FILM 1610 OR FILM 2500 OR FILM 2510 OR FILM 2610
  • 4.00 Credits

    This class explores the nature of advocacy documentary, how filmmakers address social issues, and how the medium can give voice to people often unseen and unheard. The course combines critical viewing skills with practical production techniques. Students learn through community engagement, partnering with non-profit community organizations committed to social justice and social change to create a short documentary. by telling the organization's story through the voices of the people it serves, the films provide non-profits with valuable tools they can use in their communications, outreach and fundraising. In the process, students get real-world experience in documentary production.
    General Education Course
  • 4.00 Credits

    This course focuses on developing the skills to direct actors and crew for different screens and platforms, such as: film, immersive storytelling, transmedia content, VR/AR, 360 filmmaking, interactive cinema, animation, and voice over. Additionally, this course strengthens the students' voice and style of directing through developing a media arts projects from a directorial standpoint. Prerequisites: 'B-' or better in FILM 2500.
  • 4.00 Credits

    This course explores the roles of grip and lighting for feature film, commercial, and theater applications. Prerequisites: 'B-' or better in FILM 2500
  • 4.00 Credits

    This course develops students' visual effects skills and compositing expertise by fostering a thorough understanding of one or more software programs, often Adobe After Effects. The course covers the basic tools and methods needed to create or incorporate visual effects in the work of independent media artists: e.g., CGI integration, motion tracking, screen fillers, cinematic titles, color correction, and some basic animation.
  • 4.00 Credits

    The principal aim of this course is to acquaint students with the necessary skills to work with ultra-high definition formats, (2K, 4K, 6K, 8K, etc). Students will complete projects using ultra-high definition cameras and understand the post-production workflow using ultra-high definition electronic files. Prerequisites: 'B-' or better in FILM 2500.
  • 4.00 Credits

    This course covers the essential content required to understand how color works in the era of digital post-production. It is mainly a 'hands on' course in which students learn to professionally use the industry standard systems to color grade films and media arts projects.Course content will be covered by a combination of lecture, demonstrations, hands-on practice, and online resources. Prerequisites: 'B-' or better in FILM 1610 OR FILM 2500 OR FILM 2510 OR FILM 2610
  • 4.00 Credits

    This course is designed for students who seek an understanding of Maya character animation. Beginning with story development and character design, students will learn character modeling, shading, rigging, and animation by using the 3D animation software Maya. Focusing on students' individual projects, this course includes lectures about fundamental concepts of character animation, hands-on lab demonstrations, course discussions about animation theory, and studio critiques. All students are expected to create an animation short independently at the end of the semester. Prerequisites: 'B-' or better in FILM 2620.
  • 4.00 Credits

    The student will shoot, utilizing the techniques mastered in Traditional Animation I, a two to three-minute animation, with a storyline, that will be shot on 16mm film, and will be finished either as a film print or as a high definition video. Prerequisites: 'B-' or better in FILM 1610 OR FILM 2610
  • 4.00 Credits

    This studio course presents an advanced exploration of animation principles and techniques. Content will be covered through a combination of lecture, in-class demonstrations, and hands-on activities and assignments. Students will show their work to the class and give feedback to fellow classmates. By the end of the course students will be able to: Demonstrate clear understanding of the 12 Principles of Animation; Achieve the illusion of weight and express distinct emotions through movement; Learn how to animate using Toon Boom Software; Create a festival-ready animated short film. Prerequisites: 'B-' or better in FILM 1610 OR FILM 2610