3.00 Credits
This course is a next step toward learning the character pipeline after GAMES 3600-3D Character Modeling. It is an interdisciplinary project driven course and curriculum is includes topics ranging from computer graphics, anatomy, scripting, design, sculpting, mechanics, and drawing. Students will also learn professional industry techniques and concepts for UV design, multiple texture map creation, character rigging, blend shapes, posing, and rendering. Prerequisites: 'C-' or better in (GAMES 2600 OR GAMES 3600) AND Full Major status in Games