Skip to Content

Course Search Results

  • 3.00 Credits

    Introduction to specific techniques for achieving believable objects. In the project-based course using digital painting systems like Adobe PhotoShop, students will paint several projects. Prerequisites: Full Major status in Games
  • 3.00 Credits

    This course is designed to introduce the fundamentals of creating concept art: artwork used to guide the visual design and art direction of a project. Students will complete exercises exploring environments, characters, and overall visual design theories and concepts. Projects will be completed with a variety of techniques implemented in traditional and digital mediums. Prerequisites: Full Major status in Games
  • 3.00 Credits

    Extension of the exploration of the concept art process. Prerequisites: 'C-' or better in GAMES 3690 AND Full Major status in Games
  • 4.00 Credits

    This course examines several aspects of video games and gaming through a variety of theoretical lenses. This course will serve as an introduction to game design and survey the many roles behind video game development, both amateur and professional. Students will study the fundamentals of game design theory and incorporate them into 2D gaming projects. Students should be familiar with image editing and other basic computer skills. Students will assume various roles as they work in teams to make fully functional video games. Prerequisites: 'C-' or better in GAMES 3010 AND Full Major or Minor status in Games OR Full Major status in CS OR Full Major status in Software Development
  • 4.00 Credits

    In this course, students will explore modern and alternative video game development methods. This includes looking beyond commercial gaming to explore user-generated content like mods. Additionally, students will investigate other applications of video games such as edutainment, military, health, and games dealing with social issues like sex, gender, religion, and politics. Students will explore different roles in game development and enact those roles by working in teams to create games. Prerequisites: 'C-' or better in GAMES 3010 AND Full Major or Minor status in Games or Full Major status in Computer Science OR Full Major status in Software Development
  • 3.00 Credits

    This advanced class builds upon the basic universal principles of animation and physics. The course has a focus on character locomotion and body mechanics. Having completed the initial core studies and exercises, students will have the freedom to explore related topics such as motion capture animation and editing, facial animation, acting, animated shorts, or game engine implementation. Students who successfully complete this course will have created portfolio ready works that show a solid understanding of animation principles. Prerequisites: 'C-' or better in GAMES 3200 AND Full Major status in Games
  • 3.00 Credits

    This class is meant to be a continuation of the modeling techniques learned in the GAMES 3600 3D modeling course. The class will provide on both lectures and practice in order to teach students more complex techniques and theories of the 3D modeling process. Efficient modeling, clean topology and the importance of edge flow are part of what will be emphasized. Prerequisites: 'C-' or better in GAMES 3600 AND Full Major status in Games
  • 3.00 Credits

    This course provides Games students with a venue to test and explore the skills they have learned throughout their academic careers and guidance in abstracting their experience. Working in multidisciplinary groups, students follow an industrial model while building a video game from the ground up. Course staff act as technical and creative producers on the project, while students fill all engineering, creative, and administrative positions. Games will be similar in scope and design to those found on current generation commercial, indie, and serious games. Prerequisites: 'C-' or better in (GAMES 3710 AND GAMES 3720) AND (Full Major status in Computer Science OR Games OR Software Development) AND Senior level status
  • 3.00 Credits

    Provides Games students with a venue to test and explore the skills they have learned throughout their academic careers and to provide them with guidance in abstracting their experience. Working in multidisciplinary groups, students will follow an industrial model while building a video game from the ground up. Course staff acts as technical and creative producers on the project, while students fill all engineering, creative, and administrative positions. Games will be similar in scope and design to those found on current generation console download services, such as Xbox Live or the Play Station Network. Prerequisites: GAMES 4500 AND (Full Major status in Games OR Computer Science OR Software Development) AND Senior level status
  • 1.00 - 3.00 Credits

    The Internship Program (IP) is designed for students interested in receiving academic credit for their internship. The assignments are constructed to help students think intentionally about their internship experience and objectives. Prerequisites: Full Major status in Games