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  • 3.00 Credits

    Prerequisite(s): CYBR 2700 and University Advanced Standing. Discusses current trends, issues, and global events related to cybersecurity. Includes topics on data breaches, cyber warfare, and emerging threats. Emphasizes the changing and transformative nature of cybersecurity threats, including geographical, institutional, and cultural evolution. Examines real-world examples of the application of cybersecurity principles and requires critical analysis of each case. Hosts guest lecturers from industry to provide students with perspectives on the state of cybersecurity.. . Lab access fee of $45 for computers applies.
  • 3.00 Credits

    Prerequisite(s): CYBR 2800 and University Advanced Standing. Discusses devices that can store digital information such as cell phones, tablets, digital camera/camcorders, thumb drives and memory cards. Focuses on lab investigations of one or more digital media through image acquisition, data analysis, and assembly of a final written report of findings. Provides opportunities to use multiple software tools in device acquisition and analysis. Covers processes and procedures through mock investigations.. Lab access fee of $45 for computers applies.
  • 1.00 - 6.00 Credits

    Prerequisite(s): (CYBR 3700 and one 4000 course in Cybersecurity), Department approval, and University Advanced Standing.. Provides opportunities to apply upper-division classroom theory while students work as employees in a job that relates to their careers. Requires the student to meet periodically with a Departmental Internship Coordinator. Determines credit based on the number of hours a student works during the semester and completion of individually set goals. Requires prior written Department Chair approval to apply more than three credits toward a Bachelor of Science Degree in Cybersecurity. May be graded credit/no credit.
  • 3.00 Credits

    Prerequisite(s): CYBR 2800 and University Advanced Standing. Covers one or more investigations from start to finish. Integrates knowledge and skills from previous CJ, FSCI, and IT courses in this culminating experience.. Lab access fee of $45 for computers applies.
  • 3.00 Credits

    Covers the 3D pipeline which includes pre-production (rough placeholder art), production (finished art), and post production (composite and effects). Instructs students to develop 3D models, UV maps, and 2D textures. Teaches how to integrate models into a realtime rendering engine.. Lab access fee of $45 applies.
  • 2.00 Credits

    Corequisite(s): DAGV 130L. Introduces animation principles and processes used in the animation industry. Emphasizes the synthesis of technology and aesthetics in the production of animated titles.. Software fee of $15 applies.. Lab access fee of $45 for computers applies.
  • 1.00 Credits

    Corequisite(s): DAGV 1300. Applies animation principles and processes introduced in DAGV 1300. Emphasizes the synthesis of technology and aesthetics in the production of animated titles. Introduces traditional animation methods in the construction of motion projects.
  • 3.00 Credits

    Introduces the fundamentals of computer programming and problem solving using the current industry standard scripting languages. Emphasizes the fundamentals of structured and object-oriented programming, syntax, semantics, control structures, arrays, file I/O, testing/debugging, implementation, and the construction of graphical user interfaces. Applies these concepts to manipulate digital images, sound, movies, text, and web pages that are heavily used as digital media.. Lab access fee of $45 applies.
  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance. Introduces animated title production from initial idea to finished film. Explores the fundamentals of figure structure, proportion, and shape. Serves as the foundation for advanced courses in layout, character development, rigging, and animation for films and games. Utilizes live and/or on-line resources to draw the human form.
  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance. Introduces 2D animation processes used in industry today. Teaches both traditional paperless and cut-out animation. Introduces node-system software technology and the use of a script editor.