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  • 3.00 Credits

    Prerequisite(s): DAPR 2170. Continues the student's exploration of sound design by creating performable sound design instruments, recording sound effects in the field, learning about different types of synthesis, and creating assets that can be used in films, games or sound effects libraries.
  • 3.00 Credits

    Prerequisite(s): DAPR 2000. Teaches tools to restore, preserve, and archive audio from a variety of sources, such as cylinders, vinyl records, tapes, and film soundtracks. Teaches the removal of ambient, impulsive, periodic, and random noise. Explores audio forensics.. Software fee of $15 applies.. Lab access fee of $45 for computers applies.
  • 3.00 Credits

    Pre- or Corequisite(s): MATH 1050 or 1055. Teaches students to understand the fundamental system of the studio, the wiring. Covers the connections, and proper techniques in wiring, building cables, electrical safety, soldering, basic electronic connections soldering electrical components and terminology for proper studio wiring and building techniques. Teaches the history, current trends and future of audio connection. Includes DANTE level 1 certification.
  • 3.00 Credits

    Prerequisite(s): DAPR 2250. Emphasizes electronic equipment and circuits used with electrical safety in media hardware. Includes basic DC/AC theory such as voltage, current, resistance, power dissipation, batteries, and solar cells. Introduces the basic construction and theory of operation of circuits used in media containing electronic components, resistors, capacitors, inductors, diodes, transistors, and operational amplifiers. Designed for Digital Media students.. Software fee of $15 applies.. Lab access fee of $45 for computers applies.
  • 3.00 Credits

    Introduces the techniques and methodologies most commonly used in implementing sound and music assets into an electronic game environment. Covers the basic principles of sound implementation as part of the game development structure, project workflow, and common middleware tools.. Software fee of $15 applies.. Lab access fee of $45 for computers applies. Course fee of $170 for materials applies.
  • 3.00 Credits

    Teaches the basic concepts and techniques behind producing audio for virtual reality, augmented reality, mixed reality and extended reality applications. Teaches students to edit and mix linear projects in a variety of formats including binaural, ambisonic, channel-based and object-based. Familiarizes students with the major concepts necessary to understand and produce spatial audio content for linear applications.
  • 3.00 Credits

    Prerequisite(s): DAPR 2020, Portfolio Review Acceptance and University Advanced Standing. Corequisite(s): DAPR 301L. Delves deeper into the use of the recording studio space. Reviews the etiquette of a professional recording studio. Teaches advanced recording techniques. Prepares students for a successful audio career by providing greater experience with audio software and hardware.. Software fee of $15 applies.. Lab access fee of $45 for computers applies. Course fee of $95 for materials applies. Corequisite:    DAPR 301L
  • 1.00 Credits

    Prerequisite(s): DAPR 2020, Portfolio Review Acceptance and University Advanced Standing. Corequisite(s): DAPR 3010. Is a practical companion course to DAPR 3010 and gives students hands-on experience in advanced recording techniques, proper microphone use, console operation, DAW use, outboard gear operation, patch bay use and audio monitoring system setup and use. Corequisite:    DAPR 3010
  • 1.00 Credits

    Prerequisite(s): ENGL 2010 and University Advanced Standing. Uses guest speakers who lecture on current topics in digital media. May be repeated for a maximum of 3 credits toward graduation.
  • 3.00 Credits

    Prerequisite(s): Grade of B- or better in DAPR 2020 and 3010, Portfolio Review Acceptance, and University Advanced Standing.. Corequisite(s): DAPR 302L. Teaches in greater depth audio engineering principles and techniques including signal processing, professional-grade equipment operation, and challenges in mixing audio. Covers in-depth theory and application of mixing consoles, signal processors, and mixing workflows. Addresses problems that arise in complex mixes.. Software fee of $15 applies.. Lab access fee of $45 for computers applies. Course fee of $95 for materials applies. Corequisite:    DAPR 302L