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  • 3.00 Credits

    Prerequisite(s): DAPR 2255, University Advanced Standing. Emphasizes active audio electronic circuits. Includes review of basic DC/AC theory such as voltage, current, resistance, and power calculations. Continues the basic construction and theory-of-operation of transistor power amplifier circuits, and more advanced operational amplifier based circuits including basic filters, parametric EQs, frequency and component scaling of filters. Designed for Digital Audio students.
  • 3.00 Credits

    Prerequisite(s): MATH 1050 or 1055, University Advanced Standing. Examines primarily the Fourier Transform and its applications. Demonstrates how to transform between the time domain and frequency domain for use in designing EQ's, solving complex circuits, matching Frequency Responses of various audio equipment to each other (transforms), and constructing complex signals such as square waves.
  • 3.00 Credits

    Prerequisite(s): DAPR 2300, University Advanced Standing. Is a continuation of Sound for Games I. Teaches students how to work with audio inside the game engine and create their own audio game. Also teaches students to work on game development teams using industry standard software for project management, version control and asset management. Guides students to be able to confidently design and build responsive audio systems within the game engine and work well with a game development team.
  • 3.00 Credits

    Prerequisite(s): DAPR 2300, DAPR 2345, University Advanced Standing. Teaches the basic concepts and techniques behind producing audio for virtual reality, augmented reality, mixed reality and extended reality applications. Teaches students to create audio systems for interactive projects in a game engine using industry standard software tools. Familiarizes students with the major concepts necessary to understand and produce spatial audio content for interactive applications.
  • 3.00 Credits

    Prerequisite(s): University Advanced Standing. Addresses many issues found in the design and construction of a recording studio or listening environment. Explores the physics, mathematics and practical issues to properly design and build a sound space, including calculation and altering the reverb and standing waves of a room. Analyzes absorption of construction materials.. Software fee of $15 applies.. Lab access fee of $45 for computers applies.
  • 3.00 Credits

    Prerequisite(s): University Advanced Standing. Teaches fundamental sound concepts: propagation, absorption, reflection, transmission, frequency response, effective manipulation of the decibel in calculations of loudness, power, and voltages. Covers intelligent use of microphone patterns, and loudspeaker and monitor placement. Investigates indoor sound vs. outdoor sound. Teaches proper cabling and connections, speaker crossovers, and theory of bi-amplification. Covers mixer diagrams and basic electronics. Incorporates practical experience acquired in giving technical support to UVU theater, music department, or public relations functions.. Software fee of $15 applies.. Lab access fee of $45 for computers applies.
  • 3.00 Credits

    Prerequisite(s): ENGL 2010, Portfolio Review Acceptance, and University Advanced Standing. Teaches the role of the written word in the digital audio arena, and helps students build competency in areas of expository, technical, persuasive, analytical, and research writing.
  • 3.00 Credits

    Prerequisite(s): DAPR 3020, Portfolio Review Acceptance, and University Advanced Standing. Teaches mastering, the final step in audio production. Briefly discusses vinyl pre-mastering. Covers the art of final EQ and compression. Examines analog and digital signal processors and the use in the mastering process. Explores the issues of bit depth, sampling rates, dither, jitter, EQ techniques, and dynamic range manipulation.. Software fee of $15 applies.. Lab access fee of $45 for computers applies. Course fee of $95 for materials applies.
  • 3.00 Credits

    Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing. Provides a capstone audio experience for senior students. Develops individual and team real-world projects in consultation with a faculty advisor. May be repeated for a maximum of 6 credits toward graduation.
  • 3.00 Credits

    Introduces the technical foundations of virtual reality for cinema production including capture, image stitching, editing, and output. Discusses potential narrative and documentary applications for the use of virtual reality as a storytelling vehicle. Allows students hands-on practice as they create various VR projects. Discusses current and evolving distribution and delivery channels for VR filmed content.. Lab access fee of $45 applies. Course fee of $300 for materials applies.